Liminal Lands has its North American premiere at SXSW Film Festival XR section, March 12-16. It is a journey from sea to soil, a trip into the dynamic consciousness of wetlands. As a short video game, the showcase of the work at SXSW marks our first steps towards a fully online accessible virtual world for collaboration and environmental sensing. Visitors in multiplayer enter the virtual wetland, as they morph into elemental energies. Spatialized sounds and visuals, taken from the landscape, respond to the visitors’ movements, visualized as elemental energies. After setting out at the human scale, rising water initiates the first transition to the realm of algae and bacteria. The work was created over an entire year onsite with the Camargue Wetland conservation Tour du Valet, and the salt fields of Salin-de-Giraud. Created during the first lockdown 2020-2021, the work taught me to look for life, which I did not know existed, right beneath my feet. Letting go of control has felt rewarding, embracing life's unpredictable elements in a new way. The ways we think the world works by seems to wither away, and new patterns must be drawn. Liminal Lands was my first project taking this method to the extreme, inviting collaborators to freely respond to the world created. Liminal Lands is created withs support from @luma_arles and Tour du Valet. Special thanks to biologists Patrick Gallard and head of Luma artist residency @julieboukobza Credits: Artist jakob kudsk steensen Co-producer @elizabethkircher Sound artist @equalsonics Interactive sound technologies @product_placement 3D optimization by Vlad Sorkin Alembic animation @andythomasartist Multiplayer by @wouterweynants
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