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Gavroche by @carsoares3d⁠ ⁠ "For this project I challenged myself with creating a diorama, trying to use everything I have learned so far, so, except for the floor material, everything was created by me. It was hard and time-consuming, but I learned a lot from it.⁠ ⁠ The sculpt was done in Zbrush, the modeling in Maya and Blender, the clothing in Marvelous Designer, the textures in Substance Painter, and the Render in Unreal Engine 5."⁠ ⁠ See more on ArtStation: artstation.com/carlos_soares⁠ ⁠ #UnrealEngine #UE5 #RealTime #GameArt #Gavroche #3DArt
3.9K
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